Outside Ascension

World Discovery Deck & Interactive Quest Design Sample

by

Nina Pacific

*All Writing and Canva Design are original, created solely by Nina Pacific, however, please note that the graphic assets themselves including illustrations, images, vector files etc. are created via third parties from Canva’s database & asset library.

Would you sacrifice your place in ​paradise to save those on the outside?

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Forest Pine Trees Illustration
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Ascension

Story Snapshot - Part 1

We begin our story with our hero, Aethra. All she has known is Ascension - a haven nestled in the ​clouds. Ascension is invisible to the naked eye and is a peaceful place, seemingly unbound by the ​rules of space and time that plague the planet below. Inhabitants here are ageless, living in ​peace and harmony - always finding a tree to climb or a meadow to frolic in with the gentle ​creatures who live here.


Aethra knows of legends from an ancient time long past, where carnage and cruelty were ​rampant within a world that once existed below. The people there were cruel to each other and ​destroyed the land they called home. Creatures were killed for sport. Natural resources became ​so deteriorated that oxygen became an expensive commodity used as leverage for labor by the ​Synthetic Oxygen Capitol - a city enveloped in an environmental shield.


However, in this world, those who stayed gentle, compassionate, and pure of heart started ​learning from the creatures around them. They were set apart from other humans who would ​not sit with and listen to any other species long enough to gain their trust. Some wore gifted gills ​and built sustainable cities under the sea. Others gained healing abilities from ethereal beings ​with regenerative qualities. An unlucky few tried to learn the secrets of volcanoes and its ​inhabitants but were never seen again.


There were also humans who were gifted the power of flight from winged creatures in the sky. ​These were the settlers who discovered Ascension - an ethereal landscape enveloped in clouds. In ​the present time, where our story starts, it is said to be the only place in existence.



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Character Highlight

Dancing Teen Illustration

Name: Aethra

Pronouns: She/Her

Age: Unknown

Appearance: Looks to be 20-something, short in stature, with unevenly cut short & straight lilac hair

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Ascension

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Story Snapshot - Part 2

However, the harmonious state of Ascension begins to slowly waver, as strange yet ​seemingly harmless (at least, at first) changes start happening - Mushrooms popping ​up in fields, materials, and objects changing colors and texture. This is where our ​gameplay begins.


Aethra is approached by Enyo - a woman who looks young yet has a contrasting ​elderly quality to her voice. She assigns Aethra the task of investigating some of the ​changes happening around their village. (Look toward the end of this presentation ​for the quest design of this task.) After some exploration, Aethra finds a strange-​looking creature she’s never seen before (a cat) and the first stranger she’s ever met ​(Simon.) She is shocked to learn that the legends she knows are not only true stories ​of the past but are still happening in the present. Simon had come to receive help, ​but the others in Ascension declined, as they were too fearful of the world below. ​Aethra is the only one who accepts this responsibility.


Throughout the game, she slowly learns that she only knows what she does of the ​“legends” of the world because they are, in fact, her memories. Who she was before ​Ascension slowly reveals itself, and eventually provides her with the insight she’ll ​need to save the world, alongside her new friends and creature companions.

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Cat

Character Highlight

Name: Simon

Pronouns: He/Him

Age: Unknown

Appearance: Looks to be 20-something, lanky in stature. When he is introduced, he is wearing an oxygen helmet.

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Atoll
Location Underwater Depth Measurements Unknown
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Forest Pine Trees Illustration
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Forest Pine Trees Illustration
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Ascension

Purple Teal Blue Galaxy Watercolour Spot
Hidden in cloud cover Undiscovered by the world below
SoC
Synthetic Oxygen Capitol
Underwater city
Forest Pine Trees Illustration
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Russian Abstract Wireframe Elements Sphere
Russian Abstract Wireframe Elements Cloned Geometric Figures
Russian Abstract Wireframe Elements Sphere
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Russian Abstract Wireframe Elements Cloned Geometric Figures
Russian Abstract Wireframe Elements Cloned Geometric Figures
Russian Abstract Wireframe Elements Cloned Geometric Figures
Russian Abstract Wireframe Elements Cloned Geometric Figures
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Futuristic Wave Line
Pink crystal
Uninhabitable Land Specimin 51
L51
Classification Hazardous Molten Swampland
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Hyaline Isle
Rose Quartz Healing Crystals
Healing Protection

An array of armored accessories ​can be found, crafted, and bought ​here. They are made with resources ​from Hyaline’s crystal terrain and ​contain their unique properties.

Hyaline’s ethereal beings will often ​bargain with you by providing ​healing tonics and abilities in ​return for anything from a simple ​chore to completion of a ​dangerous obstacle for their ​amusement.

Rose Quartz Healing Crystals

Hyaline Isle

Hyaline Isle is an island entirely made ​of quartz and crystal. Fairy-like ​creatures with regenerative powers ​inhabit this area. Though some might ​help you on your journey, these beings ​are mischievous to their core and ​won’t think twice about playing tricks ​or demanding answers to riddles.

Chemistry Invention
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Robotic Mounts can be engineered ​with many of the tools and materials ​found in the capitol. Some can add ​speed while others can act as ​supplementary armor etc.

The capitol is the only place ​currently known to grow chemical ​compounds needed to great ​explosives - you may be able to find ​someone to aid you in crafting such ​weapons in shadows of the black ​market.

Underwater city

SoC

The only area in the world classified as ​“habitable”, SoC, or the Synthetic Oxygen ​Capitol, is a futuristic dystopian city. It’s ​economy is built around natural resources, ​elements, and clean air - and with ​environmental inflation, the prices of ​goods are not cheap.

Translucency Teleportation

Teleportation - Your character gains the ​ability to teleport as a part of an initial ​tutorial quest, and can thereafter teleport ​to specific unlocked areas on their map.

Translucency, or invisibility, is granted as a ​quest reward later on in the game on one ​of your routine returns to Ascension, as ​this place is somewhat of a “home base.” ​However, the area of Ascension does ​morph and change over time, conjuring new ​tasks that need to be done and obstacles ​to be completed,

Ascension

Ascension is where our game begins. It ​acts as both a tutorial area as well as a ​touch point for milestones in the game. ​A more in depth description is detailed ​in the “Story Snapshot” section of this ​presentation.

Stamina Speed
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Attributes (Awarded by Quest)


Gills = Underwater Stamina

Flippers = Swim Speed

Special Attack (Awarded by Quest) ​Water Incantation = Temporarily grants ​the abilities to release water from the ​hands and feet at an impressive speed, ​boosting your agility both in water and ​on land. The speed of such a move ​runs the water down like blades, and is ​quite a powerful defense for anyone ​caught in your trail.

Atoll

An Underwater World with submerged cities ​and villages - Most of Atoll’s inhabitants ​have evolved fish-like attributes in order to ​thrive here - however, visitors are welcome ​- as long as they can afford to refill their air ​tanks, or somehow find a way to gain sea ​creature traits themselves.

Necromancy Poison
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Taming Talisman (Rewarded by Quest): ​This item grants you the ability to ​resurrect a creature as a companion, ​although be warned…once revived, they ​may have some deadly qualities.

Mushrooms and Fungi in these ​marshlands prove to pack a poisonous ​punch which can have many uses - you ​can even coat your weapons in certain ​deadly tonics to temporarily increase it’s ​damage - but be careful, the poisonous ​enzymes can corrode certain combat ​tools depending on their material.

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L51

Seemingly barren land encrusted in ​hardened lava. If you can manage to ​break through the exterior, however, you’ll ​find a potent yet powerful biome of humid ​marshland that breeds deadly fungi and ​creatures yet to be discovered.

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A Question Box

Something Gone Astray

Convince the Lops to leave their tree stumps.

Sample Quest Design - Something Gone Astray

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I’m not sure what to do about all of these sudden changes ​happening in the forest…it just doesn’t sit right with me. I mean, ​new species of plants popping up all of a sudden? Blueberries ​changing color to red?


And the behavior of our creatures is certainly cause for ​concern…especially the Lops. They’ve been lazing away, sitting ​on those tree stumps and they’re getting fatter by the day!


I just know that weight distribution cannot be healthy on their ​short little legs. Could you do me a favor and try to get

them to budge?

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Rotten stump.
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Lop
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Investigate
Hover Over Labels
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Rotten stump.

Interaction Sample

*Please note that this only represents the Tree Stump & Lop interactions and does not detail all interactions & design needed to complete this quest

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Triggers

Completion of colored stump tasks

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Rotten stump.
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Vine Plant, Green Leaves Transparent
Vine Plant, Green Leaves Transparent
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Watercolor Illustration Rose Quartz Crystal
Toadstool Mushroom. Vector Fungi Illustration
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Grass
Grass

Cutscene

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EXT. ASCENSION FIELDS - DAY

Aethra wipes the sweat from her brow and sighs with relief. There is only one remaining LOP. ​She picks up a TWIG from the ground and approaches. She prods the LOP with this TWIG.

The LOP snarls and lunges toward Aethra, transforming into a cat mid-leap.

Cue battle music.


Rotten stump.
Watercolor illustration of a crystal opal
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Vine Plant, Green Leaves Transparent
Vine Plant, Green Leaves Transparent
Toadstool Mushroom. Vector Fungi Illustration
Yellow Cep Mushroom. Vector Fungus Harvest Illustration
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Watercolor Illustration Rose Quartz Crystal
Toadstool Mushroom. Vector Fungi Illustration
Watercolor Illustration Rose Quartz Crystal
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Grass
Grass

Battle Design Sample

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Attack Cycle

Swirl Swipe

Range: 5 gridblocks

Direction: 360 degrees

Attack: 2 hearts

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Vine Plant, Green Leaves Transparent
Vine Plant, Green Leaves Transparent

Defense: Knocks opposing ​player back by 5 gridblocks in ​the direction with which they ​were hit.

Bite

Range: 2 Gridblocks

Direction: Forward only

Attack: 1/2 heart

Kick

Frozen Ice Cube

Range: 3 Gridblocks

Direction: Behind only

Attack: 1 heart

Flat Map Skills Glacier
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Attack

Twig Hit

Range: 3 gridblocks

Direction: Front & Front-Diagonal

Attack: 1/2 heart

Defense

Arm Shield

To Trigger: Use “Arm Shield” within 2 seconds of the strike/contact of the opponent’s attack

Direction: Can only block attack aimed at player’s front side

Flat Map Skills Glacier
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Triggers

Defeat Cat in Battle

Quest Completion Cutscene

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EXT. ASCENDANCE FIELDS - DAY


SIMON, a lanky young man wearing a full face helmet runs toward Aethra.


SIMON

What gives?!

Simon scoops up the Cat in his arms and snuggles it. The cat frowns.


CAT

Mow.


Simon begins cooing at Cat.


SIMON

Mow mow mow. Meow meow!


Aethra grimaces and steps back, still wielding her twig.


AETHRA

Who are you? WHAT are you? Where did you come from?


SIMON

Me?



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Vine Plant, Green Leaves Transparent
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Flat Map Skills Glacier
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Cat

Cutscene

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Quest Completion Cutscene - Continued

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Simon lifts his head so that he can see the edge of the field that drops off ​into the sky. He signals downward.


Aethra gasps & drops her twig.


SIMON

Listen..is someone in charge around here? I’m kind of in a hurry.


AETHRA

Enyo.


SIMON

Enyo?


AETHRA

I..have to report an assignment status to Enyo. You can follow me.


Simon gently releases the Cat and the three of them walk towards Aethra’s ​village.



helmet gradient icon
Businessman Shilouette Isolated Vector Icon. Business People Walking.
Cat
Natural Leaves Border
Vine Plant, Green Leaves Transparent
Vine Plant, Green Leaves Transparent
Frozen Ice Cube
Flat Map Skills Glacier
Flat Map Skills Glacier